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Monster Media 1996 #15
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Monster Media Number 15 (Monster Media)(July 1996).ISO
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bbs_game
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bang21.zip
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SYSOP.DOC
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1996-04-20
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┌───────────────┐
│ ▀▄▀▄▀▄▀▄▀▄▀▄▀ │
│ BANG! │
│ ▄▀▄▀▄▀▄▀▄▀▄▀▄ │
└───────────────┘
Copyright October 8, 1995 Charles McColm
Revision 2.1 by Robert Nykvist 19 Apr 1996
┌──────────────────┐
│ FILES IN ARCHIVE │
└──────────────────┘
BANG .BIN Compiled BANG Script
BANG .SRC Script Source Code
FILE_ID .DIZ File Description
HISTORY .DOC BANG History
SYSOP .DOC SysOp Documentation.
TCB .COM TheDraw Generated Logoff Screen
┌─────────┐
│ WARNING │
└─────────┘
BANG.SRC was programmed using BAJA v2.04 for SynchronetBBS v2.20 Rev B.
Don't run this script if running an older version of SBBS. The BAJA
language has changed considerably from older versions and trying to run a
script compiled with the new compiler and language to use on an older SBBS
version may screw something up. You have been warned. Non-ANSI users will
not be allowed to play this game because it is ANSI sequence intensive.
Not tested on Mulit-Node platforms, and no feedback has been supplied yet
to verify its performance on such systems. File Paths are hardcoded into
the BANG.SCR file, so take the time to examine and change the source
BEFORE installing it. BANG may do things you might not want done to your
callers, like abrupt hangups...
┌──────────────┐
│ INTRODUCTION │
└──────────────┘
BANG! is a vicious Russian Roulette type gambling script for Credits.
It was written in BAJA script language for SynchronetBBS Software.
Players choose how many times they pull the trigger (maximum of 5).
The bullet would obviously be in the sixth chamber if 5 are empty.
Anyone who plays Russian Roulette or BANG should have their head examined!
Users who survive 1 round get 50 k credits, and credit awards increase
for each round fired. Be warned though, if a user loses, there are
severe consequences just like in real Russian Roulette. BANG! Losers
lose 200 k credits, 30 minutes from their time bank, and are logged off.
┌──────────────┐
│ INSTALLATION │
└──────────────┘
1. Set up BANG in External Program setup in SCFG something like this:
╔[■][?]════════════════════════════════════════════════════╗
║ BANG ║
╠══════════════════════════════════════════════════════════╣
║ │Name BANG ║
║ │Internal Code BANG ║
║ │Start-up Directory c:\sbbs\exec\ ║
║ │Command Line *BANG ║
║ │Clean-up Command Line ║
║ │Execution Cost None ║
║ │Access Requirements ║
║ │Execution Requirements ║
║ │Multiple Concurrent Users Yes (UNTESTED) ║
║ │Intercept I/O Interrupts No ║
║ │Swap BBS out of Memory No ║
║ │Modify User Data Yes (Allow Credit Changes) ║
║ │Execute on Event No ║
║ │BBS Drop File Type None ║
║ │Place Drop File In Node Directory ║
║ │Time Options... ║
╚══════════════════════════════════════════════════════════╝
2. Or Set up BANG as a module using CMDKEY of your own choice. e.g.
cmdkey G
exec_bin BANG
end_cmd
See your BAJA.DOC for more help with the Baja Commands.
3. Of course, you can test this script from your BBS by typing the
commandline at any prompt: ;EXEC *BANG
┌─────────┐
│ LICENSE │
└─────────┘
CM> BANG! is freeware. The only conditions I have is that if you modify
CM> the code you must leave my name as the original author. If you do use
CM> BANG! please send me your comments. I frequent the OS2DOSBBS FidoNet
CM> echo as well as the SYNCHRONET FidoNet message echos. Or I can be
CM> contacted as below:
CM> FidoNet NetMail: Charles McColm @1:252/120
CM> InterNet Email: mccolm@bconnex.net
CM> http://www.geopages.com/RodeoDrive/1471
CM> The BUG BBS: (705)725-0183 14.4k/24 hours (2 Nodes)
Notated Baja SOURCE included! The more source you share, the better the
Baja coding will get, and the better the Baja coding gets, the better the
add-ons. Many thanks to Digital Man for intently reading feedback, and
the Digital Dynamics Crew for improving the Baja capability. Feedback,
good or bad, would be helpful. Thanks.
DOVEnet: Chuckles@LAUGHBOX
FidoNET: Robert Nykvist@1:3625/463
InterNET: robert.nykvist@bytebbs.com
--------------------------------[ END ]----------------------------------